using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework;

namespace BoOnce.Core.Input
{
    class MouseInput
    {
#if !XBOX360
        public MouseState CurrentMouseStates = Mouse.GetState();
        public MouseState LastMouseStates = Mouse.GetState();

        public void Update()
        {
            LastMouseStates = CurrentMouseStates;
            CurrentMouseStates = Mouse.GetState();
        }

        //todo
#endif
    }
}
